Online education became an important tool for learning. Teachers were teaching through some apps for make it interesting and innovative. Teachers use the method called gamification for that. The gamification was useful for all the standards from pre kg to 12th standard. The gamification was mostly used for kids to learn alphabets because they can't go to school for learning because of lockdown due to COVID-19 pandemic period. The students who are all above the level of kids use other kinds of apps for example Byju's or other kinds of apps. It was the app which was used for gamification during the period of lockdown. It was changed to normal and was stopped gamification after the period of lockdown due to COVID-19 pandemic period. It was very helpful for the students to learn because they can't go to school because of COVID-19.
ADVANTAGES: Students can learn from their houses and not to travell to school. It's more easier to learn and listen it. It's more easier to play and study at the same time. We can understand the gamification through games
DISADVANTAGES: People who don't have internet or mobile data they suffered in the COVID-19 pandemic period. Students will not listen the gamification instead they will play video games that is not good for our eyes. People gamin more power in their eyes and their eye power gone to negative due to using smart phones,laptop,and other electronic gadgets.
By D.SARAN
XI. 'B'
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